
Part one, played on the map "HAB_SHOPPINGCENTRE". Marshal Waits ejects Amanda with the Xeno and she has to escape back to Sevastopol." It is likely this was cut as it would have been too similar to the film Alien.ĭescription: "The player tries to trap the Xenomorph and ends up ejecting it in a detachable lab. From concept art, we can take a guess that this section would have taken place back on-board The Anesidora after the Facehugger attack. Part three - not much is known about this section but it is referenced in the game files, and shown to take place on a map called "BSP_LV426_PT03". Part two, played on the map "BSP_LV426_PT02". Part one, played on the map "BSP_LV426_PT01". Part three, played on the map "HAB_SHOPPINGCENTRE".ĭescription: "You play as Marlow on LV426 and learn of how the Xeno got onto Sevastopol.". Amanda goes to restart the tram system so that Taylor can be taken to the Marshal HQ." Part two - nothing is known about this section of the mission, however a subtitle file exists for it in the console build of the game.ĭescription: "Amanda meets back up with Taylor and Samuels who are now with Marshal Waits and Ricardo. Part one, played on the map "SCI_ANDROIDLAB". She has to repair an elevator to continue back to Taylor." Part one (codenamed "E3"), played on the map "SCI_HOSPITALLOWER".ĭescription: "Amanda arrives in Seegson Synthetics after avoiding the debris from Wait's trap. Part two, played on the map "SCI_HOSPITALUPPER".ĭescription: "Amanda navigates the lower hospital area and escapes with a close encounter from the Xeno in a trap set by Marshal Waits.". She encounters Kuhlman and the Xenomorph." Very little is known about this level, other than that a section took place in the map "SCI_HUB".ĭescription: "After learning about Taylor's injury in the previous mission, Amanda goes to Medical to try and get a health kit.
Part one, played on the map "TECH_COMMS".She tries to re-activate comms before being chased by Working Joes." M07 - Mission 4, "Seegson Communications"ĭescription: "Amanda navigates Seegson Comms and recieves a motion tracker. Part two, played on the map "TECH_HUB".
THE SIZE OF THE ANESIDORA UPGRADE
Part one, played on the map "HAB_AIRPORT".ĭescription: "Amanda has to sneak past some humans, upgrade a hack tool and void an encounter with the Alien.".
Very little is known about this level, other than that a section took place in the map "TECH_HUB".Ĭodename: "M04_WELCOME_TO_THE_SEVASTOPOL"ĭescription: "Amanda arrives on Sevastopol, navigates the Spaceflight Terminal and meets Axel, who is then killed.". Strangely, the codename found in the soundbanks for the Solace mission was "M02_Patna", hinting that the Solace was the later-in-development version of the Patna, another ship cut from the game that is seen in the book The Art of Alien: Isolation. The Dry Dock map would have presumably originally housed the Anesidora. Part one, which would have originally taken place on the map titled "SOLACE", this was re-purposed into The Anesidora after the Dry Dock was removed from the final game. Part one, played on the map "BSP_TORRENS" (presumably the cut alternate version of the mission would also play on this map).ĭescription: "Amanda boards The Solace, finds out about some passengers, and has an encounter with an organism on board before the ship breaks apart.".
26 M33 - Mission 18, "Tomorrow, Together"Ĭodename: "TORRENS" or "M01_INTRO_TORRENS"'ĭescription: "Amanda awakes and meets up with the crew on The Torrens."ĭescription (cut content): "An opening mission similar to Halo, where the player would set control scheme upon awaking from hypersleep and be introduced to the Torrens, specifically Verlaine.".
18 M21 - Mission 12, "Synthetic Solution".16 M16 - Mission 11, "Hazard Containment".11 M11 - Mission 7, "Seegson Synthetics".7 M07 - Mission 4, "Seegson Communications".4 M04 - Mission 2, "Welcome to Sevastopol".